Asdfgasdfg67 (talk | contribs) (Adding categories) |
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#Change the gravity value to 'a' (Originally 0.50). |
#Change the gravity value to 'a' (Originally 0.50). |
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#Make damage in region 'a' with the power of 'b' points. |
#Make damage in region 'a' with the power of 'b' points. |
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+ | #Next level (works only in campain mode) 1-normal 0-none 2- proxy |
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− | #? |
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#? |
#? |
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#Mission failed with reason 'a'. |
#Mission failed with reason 'a'. |
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#Allow defibs to revive teammates. 0 = disallow, 1 = allow. |
#Allow defibs to revive teammates. 0 = disallow, 1 = allow. |
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#Set calls of timer 'a' to 'b'. |
#Set calls of timer 'a' to 'b'. |
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+ | #Final scene in level 41 when noir lime said "Forward the past!" |
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− | #? |
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#Multiply health of character 'a' to 'b' percents. |
#Multiply health of character 'a' to 'b' percents. |
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#Enable/disable psi swords. 0 = disallow, 1 = allow. |
#Enable/disable psi swords. 0 = disallow, 1 = allow. |
Revision as of 09:42, 5 March 2019
The Trigger box is the eighth box in the top left corner. It shows a picture of a "T" in a dynamite box. Triggers are very important to maps and can execute up to ten actions.
A Little Bit About Triggers
If you have multiple triggers, each should have different names starting with # (i.e., #trigger1, #trigger2, ect.). You also need to determine whether the trigger is activated at the beginning of the game or if by a region.
When adding actions for triggers you must first decide the trigger action from 0 to 51. The action type is determined specifically through the parameters 'a' and 'b'.
==Actions (Number is action type)==
0. Move door named 'a' to region 'b'. Dementions of the door and region must be the same.
- Change the speed of door 'a' to 'b'.
- Move region 'a' in front of region 'b'.
- Chage the health of vehicle 'a' to 'b' percents.
- Change the health of chracter 'a' to 'b' percents.
- Change the gravity value to 'a' (Originally 0.50).
- Make damage in region 'a' with the power of 'b' points.
- Next level (works only in campain mode) 1-normal 0-none 2- proxy
- ?
- Mission failed with reason 'a'.
- Harm the stabilities with the power of 'a' for characters in region 'b'.
- Kill characters not allied to character 'a' at region 'b'
- Destroy vehicles at region 'a'.
- Put character named 'a' into vehicle 'b'.
- Move character 'a' to 'b' if alive.
- Move gun 'a' to region 'b'.
- Move barrel 'a' to region 'b' if it has not exploded.
- ?
- Move region 'a' to region 'b'.
- Deactivate trigger 'a'.
- Activate trigger 'a'.
- Set remaining calls of trigger 'a' to 0.
- Set remaining calls of trigger 'a' to 'b'.
- Set health of character 'a' to 'b'.
- Make explosion at the power of 'a' at region 'b'.
- Activate timer 'a'.
- Deactivate timer 'b'.
- Set frequency of calls of timer 'a' to 'b'.
- Clone character 'a' and spawn him/her at region 'b'.
- Force character 'a' 's enemies in region 'b' to hunt for him/her.
- Move players at region 'a' to region 'b'.
- Move players at region 'a' to region 'b' and invert x speed.
- Set the AI Behaviour of enemy 'a' to value 'b'.
- Change character 'a' 's team to 'b'.
- Change decoration 'a' to decoration 'b'.
- Set X acceleration of gravitational area named 'a' to 'b' or 0 to disable.
- Set Y acceleration of gravitational area named 'a' to 'b' or 0 to disable.
- Set stability damage of gravitational area named 'a' to 'b' or 0 to disable.
- Set damage of gravitational area named 'a' to 'b' or 0 to disable.
- Set game speed to 'a', default is 30.
- Enable/disable casual mode. 1 = Enable, 0 = Disable. Allows usage of changing characters with the Tab key.
- Play sound 'a' form library.Text in 'a' with color 'b' in html color codes (#XXXXXX) or with a default value
- Shoe text 'A' in chat are with color 'B' defined in #XXXXXX format, or: 0 - EXOS, 1 - Player's nickname, 2 - Noir Lime, 3 - Proxy, 4 - Citizen Security
- Show hint with text 'a'. If 'a' = 0, hint dissapears.
- Reset current phase between calls of timer 'a'.
- Allow defibs to revive teammates. 0 = disallow, 1 = allow.
- Set calls of timer 'a' to 'b'.
- Final scene in level 41 when noir lime said "Forward the past!"
- Multiply health of character 'a' to 'b' percents.
- Enable/disable psi swords. 0 = disallow, 1 = allow.
- Mission complete and go to level with ID 'a'.
- Zoom camera to 'a' percents.